ASSAULT GUNNERS HD EDITION Beginners Customisation Guide & FAQ

One of the key features of ASSAULT GUNNERS HD EDITION is the ability to customise your mech, otherwise known as the DAT-UNIT, for use within both Campaign and Inferno Modes of the game.

Customisation is an important aspect of the game as equipping newly developed parts and weapons will make the mech faster, stronger and more powerful. This customisation feature isn't just relegated to your own personal mech either, as players can also customise their entire squad.

This 'Beginners' customisation guide will illustrate everything you need to know in order to create your own customised mech for that unique personal ASSAULT GUNNERS HD EDITION experience.

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FAQ:

Where Do I Customise My Mech?

The Customisation mode can be found in the 'Assemble' option of the game. This can be accessed by choosing the 'Hangar' option from the Main Menu and then selecting the 'Unit Design' option on the sub menu.

How Do I Obtain New Parts For My Mech?

Enemies randomly drop items called 'Development Parts' and 'Materials' when they are destroyed and they appear on screen as blue icons. Each campaign mission has six items available for collection and these range from performance upgrades, such as Damage Resistance or Increased Radar, to new visual appearances and styles.

A list of what can be obtained is displayed before the start of each mission.

Parts that are used to upgrade a mechs performance, such as increased Damage Resistance, will be unlocked for use straight away once obtained; but parts used to change a mechs visual appearance will have to be developed (purchased) using DEV POINTS from the 'Unit Enhancement' sub-menu of the Hangar.

What Are DEV POINTS and How Do I Earn Them?

DEV Points are earned through natural progression of the campaign mode by collecting 'Development Parts' and 'Materials' in each of the missions.

Missions can also be replayed on a higher difficulty to earn more DEV POINTS while duplicate parts will be converted into DEV POINTS upon completion of the mission.

How Do I Unlock New Weapons?

New weapons are also unlocked by collecting 'Development Parts' and 'Materials' found within each mission. 

Each campaign mission has six items available for collection and these range from performance upgrades, such as Damage Resistance, new mech designs and more powerful weapons.

A list of what can be obtained is displayed before the start of each mission.

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The Development Process: A Step-By-Step Guide:

1) Access the Development Mode known as Unit Enhancement. From the main menu select 'Hangar' and then 'Unit Enhancement'.

2) Develop a New Part. Scroll down the list until you see a Body or Leg type you wish to develop and then press A (on an Xbox 360 Controller) or X (or a PS4 Controller) to develop (purchase) that part.



In order to develop new parts you will need DEV POINTS. These DEV POINTS are earned as part of natural progression of the games campaign mode.

3) Enhance Part: Enhancing a parts level is similar to developing a part. 

Scroll down the list until you see a Body or Leg type you wish to enhance and then use the left and right buttons on your D-Pad to select the 'enhancement level' you wish to enhance to. Once decided press A (on an Xbox 360 Controller) or X (or a PS4 Controller) to enhance that part.

Enhancing parts will upgrade the overall base stats of that part and In order to enhance parts you will need DEV POINTS. These DEV POINTS are earned as part of natural progression of the games campaign mode.

Parts developed, and enhanced, can then be equipped in the Unit Design option of the game.

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The Customisation Process: A Step-By-Step Guide:

1) Access the Customisation Mode known as Assemble. From the main menu select 'Hangar' and then 'Unit Design'. 


2) Customise Your Mech. Once in the 'Assemble' mode select your preferred DAT-UNIT and then choose 'Edit Design'



Once you have chosen the mech you wish to customise you will be able to change the top (body) and bottom (legs) half of the mech as well as equip different weapons and enhancement parts.


3) Changing The Body: To edit the Body of your mech simply select 'Body Parts' in the Assemble Mode and this will display a new sub-menu.

The Body Parts option is separated into two different sections; Standard and Heavy. A Standard Body is lightweight and fast but has little armour while a Heavy Body provides slower movement but stronger damage resistance. 



For this example we have chosen to equip the Standard Body part known as the AK BST-47. To equip this body type select 'Standard Body' and then on the next sub-menu select 'AK BST-47'.

Once confirmed you will be returned to the main assemble menu.

5) Changing The Legs: To edit the Legs of your mech simply select 'Leg Parts' in the Assemble Mode and this will display a new sub-menu.

The Leg Parts option is separated into different sections for each of the different leg types available within the game. In this case Bipod, Reverse-Jointed,Tetrapod, Tank and Hover; with each leg type offering different stats and designs.

For this example we have chosen to equip the Bipod Leg Part known as the H&K2L Hope. To select this Leg type just select 'Bipod' and then on the next sub-menu choose 'H&K2L Hope'.

Once confirmed you will be returned to the main assemble menu.

 6) Changing Weapons: On the 'Assemble' menu weapon selection is separated into Main Weapon, Sub Weapon, Fist Weapon and Shoulder Weapon with both Main Weapon and Sub Weapon offering the same weapon selections.

To select your Main Weapon, which would be tied to the B button (on an Xbox 360 Controller) or Circle Button (on a PS4 Controller), select Main Weapon and then choose you preferred weapon type.

To select your Sub Weapon, which would be tied to the A button (on an Xbox 360 controller) or X button (on a PS4 controller), select Sub Weapon and then choose you preferred weapon type. 

To select the Fist (Melee) weapon, which would be tied to the X button (on an Xbox 360 controller) or Square button (on a PS4 controller), select Fist Weapon and then choose you preferred weapon type. 

To select your Shoulder Weapon, which would be tied to the Y button (on an Xbox 360 controller) or Triangle button (on a PS4 controller), select Sub Weapon and then choose you preferred weapon type. 

New weapons become unlocked as part of progression with more powerful weapon types becoming accessible within the game once the part has been obtained.

7) Changing Enhancement Parts: Enhancement Parts increase certain aspects of your mech, including increased ammo supply, reduced damage and enable more lock-ons. 

To equip an enhancement part simply select Part and then choose any preferred option from the list of parts available. 



New parts become unlocked as part of progression and increasing the PILOT LVL will also allow you to equip new parts to your mech.

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Other Customisation Options:

Colour:
You can change the colour of your mech from five different predetermined colour designs from the 'Unit Design' mode after selecting the mech you want to customise.

Unit Name:
You can change the name of your mech from the 'Unit Design' mode after selecting the mech you want to customise.

Navigator:
The voice of the Navigator can be changed from the 'Navigator' option in the 'Hangar' Menu.

New navigator voices become unlocked upon progression of the main campaign but four additional navigator voices, whom of which have provided voices in popular anime franchises, are included as part of the EXTRA DLC PACK which also comes bundled as part of the COMPLETE SET of ASSAULT GUNNERS HD EDITION.

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ASSAULT GUNNERS HD EDITION is now available to purchase digitally from the PlayStation Store for the PlayStation 4 within EuropeAmerica and Japan as well as worldwide on Steam


1 comment

  • Don’t forget to localize the PS Vita version!

    The New Speaker

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